I'm not just a designer, or a developer. I'm a bridge between the disciplines, able to connect technical folks to creatives.
3D Design:
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Sculpting is my passion- organic over hardsurface, but I'm also a poly modeler, lighting/lookdev, rigging, texture, and animation artist. I've worked with tools from industry standards to obscure freeware, as well as CAD/CAM applications.
2D Design:
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I'm obsessed with the interplay of colors, especially in the digital space we inhabit. I work primarily in raster editors but love to do complex vector work as well! Processing and manipulating 2D graphics or stock is one of my strong suits.
Real-time Graphics and Games:
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I've been working on indie games for my entire college career and beforehand. I self-published a board game with a small print run and led the TERAH team as members of the MAGIC Makers' Program. I mostly focus on graphics, optimization and performance, and I have experience with HLSL, GLSL, Python, C#, Javascript and Lua.
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